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[@补给危机_结束] { [@任务_补给危机_结束] #IF CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值] #ACT GOTO @任务_补给危机_结束_完成 #ELSESAY {$SELFNAME=FCO=243}:  我眼神不太好,这补给镖车在那里啊? 我怎么看不到,你能告诉我吗?  {(请将镖车领到NPC旁边)=FCO=251} 结束对话/@exit [@任务_补给危机_结束_完成] #IF CHECKSLAVENAME [$押镖_补给危机_镖车_75] 5 #ACT MOV P0 [$押镖_补给危机_金币_75] MOV P1 [$押镖_补给危机_经验_75] MOV P2 [$押镖_补给危机_声望_75] MOV P3 [$押镖_补给危机_押金_75] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_75_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_75] MOV P1 [$押镖_补给危机_经验_75] MOV P2 [$押镖_补给危机_声望_75] MOV P3 [$押镖_补给危机_押金_75] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_70] 5 #ACT MOV P0 [$押镖_补给危机_金币_70] MOV P1 [$押镖_补给危机_经验_70] MOV P2 [$押镖_补给危机_声望_70] MOV P3 [$押镖_补给危机_押金_70] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_70_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_70] MOV P1 [$押镖_补给危机_经验_70] MOV P2 [$押镖_补给危机_声望_70] MOV P3 [$押镖_补给危机_押金_70] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_65] 5 #ACT MOV P0 [$押镖_补给危机_金币_65] MOV P1 [$押镖_补给危机_经验_65] MOV P2 [$押镖_补给危机_声望_65] MOV P3 [$押镖_补给危机_押金_65] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_65_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_65] MOV P1 [$押镖_补给危机_经验_65] MOV P2 [$押镖_补给危机_声望_65] MOV P3 [$押镖_补给危机_押金_65] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_60] 5 #ACT MOV P0 [$押镖_补给危机_金币_60] MOV P1 [$押镖_补给危机_经验_60] MOV P2 [$押镖_补给危机_声望_60] MOV P3 [$押镖_补给危机_押金_60] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_60_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_60] MOV P1 [$押镖_补给危机_经验_60] MOV P2 [$押镖_补给危机_声望_60] MOV P3 [$押镖_补给危机_押金_60] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_55] 5 #ACT MOV P0 [$押镖_补给危机_金币_55] MOV P1 [$押镖_补给危机_经验_55] MOV P2 [$押镖_补给危机_声望_55] MOV P3 [$押镖_补给危机_押金_55] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_55_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_55] MOV P1 [$押镖_补给危机_经验_55] MOV P2 [$押镖_补给危机_声望_55] MOV P3 [$押镖_补给危机_押金_55] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_50] 5 #ACT MOV P0 [$押镖_补给危机_金币_50] MOV P1 [$押镖_补给危机_经验_50] MOV P2 [$押镖_补给危机_声望_50] MOV P3 [$押镖_补给危机_押金_50] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_50_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_50] MOV P1 [$押镖_补给危机_经验_50] MOV P2 [$押镖_补给危机_声望_50] MOV P3 [$押镖_补给危机_押金_50] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_45] 5 #ACT MOV P0 [$押镖_补给危机_金币_45] MOV P1 [$押镖_补给危机_经验_45] MOV P2 [$押镖_补给危机_声望_45] MOV P3 [$押镖_补给危机_押金_45] GOTO @任务_补给危机_结束_完成_领奖 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_45_补] 5 #ACT MOV P0 [$押镖_补给危机_金币_45] MOV P1 [$押镖_补给危机_经验_45] MOV P2 [$押镖_补给危机_声望_45] MOV P3 [$押镖_补给危机_押金_45] GOTO @任务_补给危机_结束_完成_领奖 #ELSEACT MESSAGEBOX 你的镖车呢?我怎么没有看到。你确定你真的给我送来了? [@任务_补给危机_结束_完成_领奖] #IF CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值] #ACT DELMISSION [$任务_循环任务_押镖任务变量] SETMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受未完成变量值] KILLSLAVE [$押镖_补给危机_镖车_75_补] KILLSLAVE [$押镖_补给危机_镖车_70_补] KILLSLAVE [$押镖_补给危机_镖车_65_补] KILLSLAVE [$押镖_补给危机_镖车_60_补] KILLSLAVE [$押镖_补给危机_镖车_55_补] KILLSLAVE [$押镖_补给危机_镖车_50_补] KILLSLAVE [$押镖_补给危机_镖车_45_补] KILLSLAVE [$押镖_补给危机_镖车_75] KILLSLAVE [$押镖_补给危机_镖车_70] KILLSLAVE [$押镖_补给危机_镖车_65] KILLSLAVE [$押镖_补给危机_镖车_60] KILLSLAVE [$押镖_补给危机_镖车_55] KILLSLAVE [$押镖_补给危机_镖车_50] KILLSLAVE [$押镖_补给危机_镖车_45] INC C1 1 INC G35 1 ClearDelayGoto 镖车健在标识 GIVE 金币 $STR(P0) GIVE 金币 $STR(P3) CHANGEEXP + $STR(P1) CREDITPOINT + $STR(P2) SENDMSG 0 玩家[#7%s#7]历尽千辛,终于将#6FFFF/8#6补给镖车#5安全的送到了#6FFFF/8#6红名村#5,并获得(#6FFFF/8#6$STR(P0)金币#5)(#6FFFF/8#6$STR(P1)经验#5)(#6FFFF/8#6$STR(P2)点声望#5)。 #SAY  哎呀!你直是来的及时啊。最近杀人犯 是越来越多,我这里的东西是供不应求啊!  这是你这次的报酬。拿去吧! 结束对话/@梁山金币传奇exit } [@补给危机] { [@林镖头_接受镖车_补给危机] #IF #ACT MOV P1 0 MOV P0 [$任务_每日可押镖车次数] DEC P0 $MISSIONARITHMOMETER([$ARITHMOMETER循环常量_补给危机]) #SAY {$SELFNAME=FCO=243}:  最近红名村的罪犯是越来越多了,那里 的供给已经严重短缺。你要帮我将镖车送 到{仲天译(红名村杂货店)=FCO=251}那里。  该趟镖每天可以{接受 [$任务_每日可押镖车次数] 次=FCO=251}  你今天还有 {$STR(P0) 次=FCO=251}机会  {特别提醒:请务必在[$任务_补给危机_押镖时间]分钟内将镖车送=FCO=250} {到红名村,否则镖车将自动损坏。同时任=FCO=250} {务也将宣告失败!押金将不予退还。=FCO=250} 押镖奖励/@林镖头_接受镖车_补给危机_押镖奖励 {接受镖车=FCO=251}/@林镖头_接受镖车_补给危机_正式接受 返回/@林镖头_接受镖车 [@林镖头_接受镖车_补给危机_押镖奖励] {$SELFNAME=FCO=243}: {45-49级=FCO=250}      {50-54级=FCO=250} {押金:[$押镖_补给危机176传奇合击私服_押金_45]金币=FCO=243}  {押金:[$押镖_补给危机_押金_50]金币=FCO=243} 奖励:金币[$押镖_补给危机_金币_45]  奖励:金币[$押镖_补给危机_金币_55]    经验[$押镖_补给危机_经验_45]   经验[$押镖_补给危机_经验_50]    声望[$押镖_补给危机_声望_45]点     {2=x}声望[$押镖_补给危机_声望_50]点 {55-59级=FCO=250}      {60-64级=FCO=250} {押金:[$押镖_补给危机_押金_55]金币=FCO=243} {押金:[$押镖_补给危机_押金_60]金币=FCO=243} 奖励:金币[$押镖_补给危机_金币_55]  奖励:金币[$押镖_补给危机_金币_60]    经验[$押镖_补给危机_经验_55]   经验[$押镖_补给危机_经验_60]    声望[$押镖_补给危机_声望_55]点     {2=x}声望[$押镖_补给危机_声望_60]点 {65-69级=FCO=250}      {70-74级=FCO=250} {押金:[$押镖_补给危机_押金_65]金币=FCO=243} {押金:[$押镖_补给危机_押金_70]金币=FCO=243} 奖励:金币[$押镖变态传奇sf网站_补给危机_金币_65]  奖励:金币[$押镖_补给危机_金币_70]    经验[$押镖_补给危机_经验_65]   经验[$押镖_补给危机_经验_70]    声望[$押镖_补给危机_声望_65]点     {2=x}声望[$押镖_补给危机_声望_70]点 {75级以上=FCO=250} {押金:[$押镖_补给危机_押金_75]金币=FCO=243} 奖励:金币[$押镖_补给危机_金币_75]    经验[$押镖_补给危机_经验_75]    声望[$押镖_补给危机_声望_75]点 接受镖车/@林镖头_接受镖车_补给危机_正式接受 返回上一页/@林镖头_接受镖车_补给危机 [@林镖头_接受镖车_补给危机_正式接受] #IF CHECKLEVEL 75 #ACT MOV P0 [$押镖_补给危机_押金_75] MOV S0 [$任务_补给危机_客户端名称_75] MOV S1 [$押镖_补给危机_镖车_75] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 BREAK #IF NOT CHECKLEVEL 75 CHECKLEVEL 70 #ACT MOV P0 [$押镖_补给危机_押金_70] MOV S0 [$任务_补给危机_客户端名称_70] MOV S1 [$押镖_补给危机_镖车_70] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 BREAK #IF NOT CHECKLEVEL 70 CHECKLEVEL 65 #ACT MOV P0 [$押镖_补给危机_押金_65] MOV S0 [$任务_补给危机_客户端名称_65] MOV S1 [$押镖_补给危机_镖车_65] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 BREAK #IF NOT CHECKLEVEL 65 CHECKLEVEL 60 #ACT MOV P0 [$押镖_补给危机_押金_60] MOV S0 [$任务_补给危机_客户端名称_60] MOV S1 [$押镖_补给危机_镖车_60] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 BREAK #IF NOT CHECKLEVEL 60 CHECKLEVEL 55 #ACT MOV P0 [$押镖_补给危机_押金_55] MOV S0 [$任务_补给危机_客户端名称_55] MOV S1 [$押镖_补给危机_镖车_55] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 BREAK #IF NOT CHECKLEVEL 55 CHECKLEVEL 50 #ACT MOV P0 [$押镖_补给危机_押金_50] MOV S0 [$任务_补给危机_客户端名称_50] MOV S1 [$押镖_补给危机_镖车_50] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 BREAK #IF NOT CHECKLEVEL 50 CHECKLEVEL 45 #ACT MOV P0 [$押镖_补给危机_押金_45] MOV S0 [$任务_补给危机_客户端名称_45] MOV S1 [$押镖_补给危机_镖车_45] GOTO @林镖头_接受镖车_补给危机_正式接受_接受 #ELSEACT MESSAGEBOX 您的等级太低,请45级以后再来找我! [@林镖头_接受镖车_补给危机_正式接受_接受] #IF CHECKLEVEL 45 #ACT #ELSEACT MESSAGEBOX 你等级太低了,练到45级再来找我吧。 BREAK #IF CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受未完成变量值] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45_补] #ACT #ELSEACT MESSAGEBOX 你不是已经接过一辆镖车了吗?如果镖车没了,那就请补镖吧。 BREAK #IF CHECKARITHMOMETERCOUNT [$ARITHMOMETER循环常量_补给危机] [$任务_每日可押镖车次数] #ACT #ELSEACT MESSAGEBOX 今天你已接过[$任务_每日可押镖车次数]次镖车了,请明天再来。 BREAK #IF NOT CHECKGOLD $STR(P0) #ACT MESSAGEBOX 对不起,你身上的金币不足支付押金费用! BREAK #IF CHECKMISSIONCOUNT ? 1 #ACT TAKE 金币 $STR(P0) DELMISSION [$任务_循环任务_押镖任务变量] ADDMISSION [$任务_循环任务_押镖任务变量] $STR(S0) [$任务_补给危机_押镖时间] SETMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值] DEC G35 1 DelayGoto 5 @检测镖是否还在 镖车健在标识 MOBSLAVE $STR(S1) 1 0 CHANGEARITHMOMETERCOUNT [$ARITHMOMETER循环常量_补给危机] + 1 SHOWEFFECT [$特效_接受任务] close #ELSEACT MESSAGEBOX 对不起,你的任务列表已经满了! [@检测镖是否还在] #IF CHECKSLAVENAME [$押镖_补给危机_镖车_75] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_70] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_65] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_60] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_55] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_50] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_45] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_75_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_70_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_65_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_60_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_55_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_50_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 BREAK #IF CHECKSLAVENAME [$押镖_补给危机_镖车_45_补] #ACT DelayGoto 5 @检测镖是否还在 镖车健在标识 #ELSEACT INC G35 1 INC C3 1 ClearDelayGoto 镖车健在标识 SENDMSG 0 玩家[#7%s#7]的押送的#6FFFF/8#6补给镖车#5在(#6FFFF/8#6%m,%x:%y#5)被劫,损失惨重! SENDMSG 5 你的镖车被其他玩家给劫了,建议你找林镖头重新被办镖车。 [@林镖头_补办镖车_补给危机] #IF CHECKLEVEL 75 #ACT MOV P0 [$押镖_补给危机_押金_75_补] MOV S1 [$押镖_补给危机_镖车_75_补] GOTO @林镖头_补给镖车_补给危机_补给 BREAK #IF NOT CHECKLEVEL 75 CHECKLEVEL 70 #ACT MOV P0 [$押镖_补给危机_押金_70_补] MOV S1 [$押镖_补给危机_镖车_70_补] GOTO @林镖头_补给镖车_补给危机_补给 BREAK #IF NOT CHECKLEVEL 70 CHECKLEVEL 65 #ACT MOV P0 [$押镖_补给危机_押金_65_补] MOV S1 [$押镖_补给危机_镖车_65_补] GOTO @林镖头_补给镖车_补给危机_补给 BREAK #IF NOT CHECKLEVEL 65 CHECKLEVEL 60 #ACT MOV P0 [$押镖_补给危机_押金_60_补] MOV S1 [$押镖_补给危机_镖车_60_补] GOTO @林镖头_补给镖车_补给危机_补给 BREAK #IF NOT CHECKLEVEL 60 CHECKLEVEL 55 #ACT MOV P0 [$押镖_补给危机_押金_55_补] MOV S1 [$押镖_补给危机_镖车_55_补] GOTO @林镖头_补给镖车_补给危机_补给 BREAK #IF NOT CHECKLEVEL 55 CHECKLEVEL 50 #ACT MOV P0 [$押镖_补给危机_押金_50_补] MOV S1 [$押镖_补给危机_镖车_50_补] GOTO @林镖头_补给镖车_补给危机_补给 BREAK #IF NOT CHECKLEVEL 50 CHECKLEVEL 45 #ACT MOV P0 [$押镖_补给危机_押金_45_补] MOV S1 [$押镖_补给危机_镖车_45_补] GOTO @林镖头_补给镖车_补给危机_补给 #ELSEACT MESSAGEBOX 您的等级太低,请提升等级以后再来! [@林镖头_补给镖车_补给危机_补给] #IF CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50_补] NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45_补] CHECKGOLD $STR(P0) #ACT TAKE 金币 $STR(P0) MOBSLAVE $STR(S1) 1 0 DEC G35 1 UPDATEMISSIONTIME [$任务_循环任务_押镖任务变量] [$任务_补给危机_押镖时间] DelayGoto 5 @检测镖是否还在 镖车健在标识 close #ELSEACT MESSAGEBOX 对不起,你身上的金币不足支付押金费用! }

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